![]() ![]() Like Space Funeral, the soundtrack does not feature original music but rather compiles songs from early electronic music and synthesizer pieces from artists such as Ruth White and the BBC Radiophonic Workshop, which were also included in the original Space Funeral soundtrack. Space Funeral 3D includes a custom soundtrack, of which excerpts can also be heard in the trailer. Shortly thereafter it was also re-released on itch.io on October 20, 2021, accompanied by a short trailer. The gamejam ran from February 15 to October 15, 2021, with Space Funeral 3D submitted to the jam and first published at Glorious Trainwrecks on October 11, 2021. ![]() The game was created for Kate's Informal Katelabs Jam at the Glorious Trainwrecks community - a site which is also frequented by thecatamites. Unlike most Space Funeral fangames, Space Funeral 3D was not created with RPG Maker but rather uses a 3D engine developed by Kate Barrett called KateLabs. A resurrected Phillip seeks out the help of Leg Horse, now transmogrified into Hand Horse as a result of a trademark dispute, and they both travel under the ocean to the mysterious City of L in order to investigate the strange goings-on. The land of Space Funeral has once again been corrupted and beset by an ominous evil, this time emanating from a place called The Temple of L. If you enjoy high-speed platform games, you will be addicted to this game after the first play. ![]() most of the book consisted of very stiff people moving up or down while keeping the exact same pose, which is (one of!) the reasons why there wasn't more animation in this game.Space Funeral 3D takes place a million-billion years after Phillip's and Leg Horse's last adventure. With high speed and racetrack in space, slope game improves your reflexes and reactions, provides hours of fun, and relaxes. the visual style of the book was also a big impact a lot of gary panters work is based on the strangeness and grotesqueness of uh popculture characters. the use of quotation and reference was something i thought was weirdly fitting for an RPG Maker game too with all the focus on rips etc, and proved to me that even when you were doing that stuff you didn't have to be tedious and dogmatic about it if you pushed it far enough then it could become kaleidoscopic and exciting again, sort of like sampling in hiphop. It's very funny and deeply bizarre and weirdly moving, and a lot of the mood in space funeral was very influenced by the strange rhythms and sense of discovery and unexpected linkage of this excellent book. It's structured around Dante's Divine Comedy but what it's really about is the idea that there's this continuous dialogue going on through centuries of writing people responding to or fighting against or quoting or misquoting or parodying each other in a lineage that goes from dante to boccaccio to chaucer and right through to james joyce and ezra pound in this huge bawdy cacophonous argument stretching across centuries. alice cooper and the evil robot from westworld both show up to declaim lines pulled from boccaccio's "decameron" and the text is entirely composed of lines sampled from other works, ranging from beatles songs to medieval poems to finnegans wake to what sounds like an imdb review. it's basically this berserk mashup of the entire western literary canon into an apparantly crude comicbook filled with robots and cartoon dogs. The game was publicly released on Februand is considered one of the longest games in the series to date. In other news the gamejolt page for space funeral has 10000+ downloads! i dont even know so this blog isnt a complete waste i'm gonna talk a lil here about probably the biggest influence on this game, which was Gary Panter's "Jimbo In Purgatory" comic book. Space Funeral: The Legend of Earth Birth, also known as Earth Birth or Space Funeral 3, is a fanmade sequel to Space Funeral developed by DuckStapler. ![]()
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